
#Tales of berseria pc maximum draw distance Pc#
It's just that raising uGrids beyond what your pc can handle will first kill your fps and if uGrids is too high it will cause your game to CTD. Problem with corrupt save? We can use thi parameter or we risk a corrupt save message like Skyrim? Originally posted by ronr42:WARNING to anyone that reads this thread! Be Extremely careful when thinking about increasing your uGridsToLoad!!! If you are already having long load times raising uGrids may make your load times unbearable for you.
#Tales of berseria pc maximum draw distance full#
In addition, once I raised uGrids to 11 my load time went from only a few seconds to almost 1 full minute. I have 5 large buildings with thousands of items on display and depending on which direction I look, my fps can drop to as low as 20. I raised my build limit there to where I have no limit. With that said, on my system with ugrids at 11 I get 45 to 60 fps everywhere on the map except in my settlement on Spectacle island. Once raised it gets locked into your saves and in some cases you will have to start a new game if you lower it back to the default 5. If you decide to raise it, start with 7 and see how well it works for you. If you raise uGrids too high for your system the game may not load at all.Ĥ. How much longer depends on your system.ģ. Depending on your hardware raising uGrids can cause your fps to drop to unacceptable rates.Ģ. I have uGrids set to 11 from the default 5 and lt's great to have that level of detail at a greater distance BUT ġ. WARNING to anyone that reads this thread! Be Extremely careful when thinking about increasing your uGridsToLoad!!!įirst, I have a 5820k, 980Ti and 32Gb DDR4 and run the game at 1920x1080. Then, if you still want, mess with uGrid - just be aware you can't simply *reduce* uGrids once its been increased, you need to follow a specific procedure to do so. While you're at it, you can increase the number of decals and how long they stick around and how far away they can be seen from. You can move those out further than the in-game settings allow. There are 4-6 seperate settings to modify - NPC draw distance, light draw distance, specular draw distance, clutter draw distance, etc. The world space is really not that large and being able to see the *actual* scale will show you how close things really are.īest to start with Bilagi's configurator - its an all-in-one FO4 ini tweak app. That loads a whole hell of a lot and having detailed LODs load (along with NPCs running around and killing each other) - as Zim notes - will destroy the sense of distance that the game has now. Originally posted by Zim:Fallout 4 config, uGridsToLoadĭon't mess with uGrids to start with. You'll also have to adjust your uExteriorCellBuffer accordingly:

I've only heard of one person trying a 23 - 25 draw distance, they had a Nvidia Titan X SLI-2, fallout 4 crashed after 3 minutes of gameplay. The higher your uGridsToLoad following the format below, you'll need more vram, and your game will have longer load times.ġ is for people that are trying to run the game with an Intel HD Graphics card, and find out that their performance is even worseģ is for low tier pc's, 0.750 gigabytes vramĥ is for standard pc's, the default value 1.25 gigabytes vramħ is for people running ultra settings 2.25 gigabytes vramĩ is for people running ultra settings or wanting a higher draw distance 3.25 gigabytes vramġ1 is for anyone with a nvidia video card with 6 - 8 gigabytes of vram 4.00 - 4.50 gigabytes vramġ3 is for people wanting to burn out their video card, or with a nvidia video card with 6 - 8 gigabytes of vram - 5.50 gigabytes vramġ7 is for people with a nvidia titan - 12 gigabytes vramĢ1 is for people wanting the maximum draw distance with a nvidia titan - 12 gigabytes vram
